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Impact of the technology

6 posts in this topic

Posted

One interesting thing that Valvrave raised was the use of technology in a mecha setting. Imagine having social media where everyone is constantly connected to the internet. How does that affect the spread of information and coverage of armed conflicts? How can that technology factor into the battle between mecha?

Mass Effect series played on this as well, where ships try to hack into each other to disable their weapons or even seize control of their systems to take down the enemy vessels. How would that work out in mecha duels? Would the mecha come with firewalls or barriers to defend against cyber warfare?

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Posted (edited)

Just wanted to bring up a couple of points - and if I'm wrong on anything, please don't hesitate to correct me.

Most Gundam series showed communication, via mobile suits, through monitors or radio waves, something like that. And from what I saw, if you wanted to connect to a pilot who your machine might not be familiar with, a lot of calibration went into having that access. So that your camera can project onto another suit's screen. I've mostly watched CE verse, so that at least falls true for it. With that in mind, it might be possible to gain some control over the mobility of a suit. But how much time would it take for that to happen? Would this kind of 'hacking' even be possible in the middle of a battle?

What bothers me even more is how we'd play this out in roleplay. It seems like something that could easily be abused. Like me, for an instance, battling Valiant, and randomly typing: "BrightBlurr spends one second making her machine hack Valiant's, and when his machine shuts down from tampering with his operating system, BrightBlurr zeroes in on him with a beam rifle," or something catastrophic like that. How do we know when or when it isn't right to be using something like that?

I kind of like the idea of technology like that being implimented during story though. One of the issues I remember in MSAD was battles dragging on, until the writers got bored or left. Having the ability for the vessel, higher tech ones, to be able to monitor their machines in battle and make critical decisions when pilots might be incapable would be useful. And it'd give a story reason why a battle might conclude. It would also make it easier for the moderators of threads/narrators to control how long a thread lasts. It could also add more elements to the idea of using a vessel in actual roleplay, something that otherwise might seem slow and boring.

The hacking idea, although interesting, might be a little difficult to put in without some sort of boundaries. How often, and when it can be used.  I'm not really sure about that.

I also kind of like the idea of technology evolving. I don't really know where AD's main thread is standing, but something that mecha hasn't touched on is mobile suits maybe being operated by a source outside of the mobile suit. Like a remote control car. The pilot doesn't have to be in the suit. It could serve as an interesting way for a captain on board a vessel to mobilize defense during immense battles. Something to play out on. I don't know. ; ;

Either way this is just kind of food for thought.

 

Edited by BrightBlurr
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Posted

Good to see you contributing, @BrightBlurr! Most Gundam series have radar jamming through some means. In Universal Century, Minovsky particles were dispersed in battlefields and they disrupt low-frequency electromagnetic radiation, such as microwaves and radio waves. In Cosmic Era, neutron jammers were distributed all over Earth to render nuclear weapons useless, and these jammed radar and conventional communications as well. Rationale being to make battle harder, with pilots having to rely on visuals more than radars etc.

Hacking and counter-hacking could be done by the on-board computer. The pilot doesn't and shouldn't need to be involved in that. And the effort to hack into a mobile weapon might be a lot less significant than hacking into a capital ship. Taking out the main guns of a capital ship can turn the tide of the battle.

What bothers me even more is how we'd play this out in roleplay. It seems like something that could easily be abused. Like me, for an instance, battling Valiant, and randomly typing: "BrightBlurr spends one second making her machine hack Valiant's, and when his machine shuts down from tampering with his operating system, BrightBlurr zeroes in on him with a beam rifle," or something catastrophic like that. How do we know when or when it isn't right to be using something like that?

​You just described God-modding. You can't force action on another player. You can, however, get the narrator to do a die roll to check if the move succeeds. I expect all of us to be sensible enough to be responsible with the actions of our characters. But you raised a good point on how we need to set some guidelines. We need to explore what kind of uses we can have with more advanced real life technology in a mecha setting. Unless the consensus is to go for a setting where despite the advances in robotics, other areas of technology is lagging behind or impaired by things other new inventions.

As for unmanned mobile suits, it has been touched upon in the After Colony timeline where they had Mobile Dolls. It is an interesting aspect to RP about. How having a drone eliminates the human factor in an attack and that can risk of losing a pilot. But how would that influence how the attacks would be carried out? All out kamikaze attacks? When you don't suffer losses in battle, how does that impact the way battles are perceived and the consequences. It's quite a topic to go into.

Well done, @BrightBlurr. Yes, we need more food for thought. 

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Posted

If you treat mecha suits as airplanes of the modern age, all the connections with the outside world are through just communications, all of them are basically stand alone networked systems, same as all modern warfare land and sea based units. Though theoretically possible to hack these systems locally it would not be easy to control these units while riding on the back of them. Many series do show them hacking open the door but you can see its docked and wires coming out or done from within.

Cyberwarefare between mecha units is probably not something we should bother RPing but instead focus on standard forms of combat. It is not as exciting to describe a player typing on a keyboard and accessing code than a robot being smacked in the face with a beam sabre 

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If you treat mecha suits as airplanes of the modern age, all the connections with the outside world are through just communications, all of them are basically stand alone networked systems, same as all modern warfare land and sea based units. Though theoretically possible to hack these systems locally it would not be easy to control these units while riding on the back of them. Many series do show them hacking open the door but you can see its docked and wires coming out or done from within.

Cyberwarefare between mecha units is probably not something we should bother RPing but instead focus on standard forms of combat. It is not as exciting to describe a player typing on a keyboard and accessing code than a robot being smacked in the face with a beam sabre 

​If there's an incentive to uplink to a network, that might change things. Hacking could be automated by AI and the defence/firewall also handled by AI. So the pilot can still concentrate on fighting. But the hacking attack/defence might slow down or cut of the mecha's access to the network, and that leads to some consequences. Or the pilot would have to take on some duties of the AI while it is handling the hacking process. Doesn't have to be the pilot smashing away on a keyboard.

Feasible? Or too far-fetched?

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