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Valiant added a topic in Character CreationAnya Johansson
Full name: Anya Johansson
Faction: Kingdom of Scandinavia
Rank: Princess of Scandinavia, Duchess of Sweden
Height: 1.78 metres
Eyes: Her eyes were pale blue. They gave icy stares that did not melt even when she is burning with unbridled anger.
Hair: Anya had long, pale blonde hair. She enjoyed doing up her hair and has a team of personal hair stylists to keep up with the latest hairstyling trends.
Skin: Anya had a pale complexion of one who has been sheltered indoors since young.
The princess had a foul temper. She vented her frustrations on her subjects. Her stature allowed her to get what she wanted, even if it meant bending rules. If that did not suffice, she would rely on making threats that often involved the mention of the King and Queen or the career and reputation of the persons involved. It did not help that the princess was quick to anger. To sum it up simply, Anya was a royal pain, pun intended.
Strengths and weaknesses
Princess Anya's quick temper often led to her doing and saying things that she would end up regretting. Her rash and wilful behaviour stemmed from her being spoilt as the youngest and the only girl among the royal children.
Growing up with servants to tend to her daily needs made her overly reliant on others to serve her. Her maids helped her dress and undress. They even bathed her. Her royal entourage was known for its size, and was often reported on by entertainment media outlets.
Anya had a slender figure that is the envy other women in the Kingdom. However, Anya was dissatisfied with the amount of flattering curves bestowed on her body, which were on the lower end of the scale for women of the Scandinavian kingdom. Her lean body hid the fact that she was physically strong for a lady of her size. The children of the royal family were pampered from young and were draped in the finest clothing available since birth. Being the only daughter to the royal couple, Anya received even more attention from her parents, the noblewomen and the maids that served the royal family. She wore clothes from the latest works of world-class designers, especially the Romero line of clothing. She was never seen without a ring bearing the secret emblem of the royal family.
The youngest of three royal siblings, Anya was often pampered by the people around her. Her status as the royal princess of the Kingdom of Scandinavia gave her much power and stature to begin with, and being the youngest in the family made others pamper and defend her even more. Despite her tantrums and wrongdoings, she would always get away with it. Little Anya could get whatever she wanted. If she could not, her tears would melt the firmest of hearts and she would eventually get her way.
As she grew older, Anya became even more atrocious in her behaviour. She became manipulative and often used her parents name or her stature to bend the rules when she was in the wrong. She did not hesitate to lie and threaten to get things done her way. The only person who could stop her from doing more harm were her parents. However, Anya could still get what she wanted with her various ways of charming her parents into agreeing with her.
Tragedy struck the royal family when Anya was only fifteen. Queen Kiersten Gehard died of illness, despite the best efforts of the best doctors in the world. A rare, incurable disease took the life of Anya's mother, and in doing so, it seemingly unleashed the demon within the teenage princess. The spoilt princess became very irritable and her fury was worse than before. Instead of simply making threats and throwing tantrums, she hit the servants and smashed dishes to vent her frustration. Even King Gottfrid Johansson was unable to keep her under control anymore, and eventually, he simply gave up.
Despite Anya's shortcomings, she was a talented princess. She excelled in whatever she did. Others might attribute it to her threats and blackmailing but the princess achieved it all with her own abilities, most of the time. Anya topped her class and was a fine athlete. She was involved in ballet, gymnastics and kick-boxing as her extra-curricular activities.
Even those who hated her fervently would grudgingly agree that she was a better leader and a more charismatic speaker than her brother, Ragnar. Only her temperament kept her from making the right judgment and carrying herself as a leader of a nation should. That and the fact that her brother ascended the throne due to him being the elder child.
Anya took up more responsibilities in the running of the Kingdom when she turned 21. She had to act in her capacity as the Duchess of Sweden, the title bestowed upon her by her father when she was young. That required her to attend the numerous functions held by the nobles as well as making visits to foreign nations. Although the princess tried her best to restraint her temper while she was representing the Kingdom in international functions, there were several times when her anger flared, leaving the victims with liquor dripping down their face or a black eye or some broken teeth. When protests from the involved representatives' nations became harder and harder to pacify, King Ragnar decided to reduce Anya's foreign public appearances to those that included his attendance.
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Valiant added a topic in Character CreationRagnar JohanssonFull name: Ragnar Johansson
Faction: Kingdom of Scandinavia
Rank: King of Scandinavia, formerly Duke of Denmark and Duke of Norway
Height: 1.85 metres
Weight: 85 kilograms
Eyes: Blue. It runs in the family.
Hair: Ragnar has a long, curly blond mane that flows beautifully down onto his shoulders. He takes pride in the silkiness of his hair and takes particular care to make sure that it is well maintained.
Skin: He had a healthy tan that he maintains by spending an allocated amount of time per week at the beach.
Ragnar was an arrogant person. To him, the world revolved around him. It was always about him. He knew what he wanted and he would get his hands on it, whatever means it took. Unlike his sister, who was unreasonable, he was despicable. Ragnar was smart and manipulative. He thought he is the most intelligent person in the world and he often proved himself right. He was sentimental to the Naturals and wished to oppress or even remove the Coordinators who lived in the Kingdom - his Kingdom.
Strengths and weaknesses
His scheming nature was a double-edged sword: he often got what he wanted, but he also made many enemies while doing so.
Although Ragnar was a consummate combatant, he was an average a mobile suit pilot. Despite hundreds of hours spent in the simulators and in training suits, he had been unable to reach the level where his mobile suit was an extension of his body.
Ragnar had a stocky frame, despite his height. His muscles were well-defined and often threaten to burst out from his clothes. He preferred to wear tight-fitting clothes to emphasise his well-toned muscle. Ragnar usually wore the most fashionable business attire. His closets were filled by the top brand labels in the world and he was never seen wearing clothes that are out of trend. At official functions, he wore royal robes that signify his stature as the King of Scandinavia. He was never seen without a ring bearing the secret emblem of the royal family.
Ragnar was the second son of King Gottfrid Johansson and Queen Kiersten Gehard of Scandinavia. As prince, he had much power. However, he was not satisfied. His brother, Ulric, was first-born of the King. He was the natural successor to the throne. To lend weight to his credibility, Ulric bested Ragnar in all areas. The throne was supposed to be his.
His simmering unhappiness did not go unnoticed. Several nobles approached the prince and offered to help him secure the throne. Apparently, they were disgruntled with the way Ulric was handling things in the Duchy of Denmark, which was under the administration of the elder prince. They plotted to frame Ulric to get him exiled or even executed. Instead of having to assassinate the prince, they planned to make the King remove Ulric from power and name Ragnar as the heir.
The scheme was successfully executed and Prince Ulric was arrested and charged with conspiring with pro-PLANT parties to rebel and make Denmark an independent state. As a Coordinator sympathiser, Ulric had close ties with both the Coordinator bodies in his Duchy and PLANT representatives. The prosecution had sufficient evidence, provided by pro-Earth Alliance parties in the Duchy. The second prince also lent his weight to persuade certain individuals to testify against his brother.
The outcome of the trial was determined even before the trial started. The King was infuriated with the treachery of the son he had high expectations for. The person he trusted completely betrayed him. However, on account of their relationship as father and son, King Gottfrid sentenced his son to be banished from the Kingdom.
Ragnar was unsatisfied with the exile of his brother. The elder prince - former prince - could return to take revenge and regain the throne forcibly. Crown Prince Ragnar wanted the Ulric to be removed from his list of worries permanently. He sent numerous assassins to hunt his brother down. All failed to return alive. It has been ten years since his brother's exile and he is still unable to sleep well.
The burden of leading the country and steering the Kingdom down a path of strict neutrality took a toll on the King. He was unable to devote time to solving the problems in the royal family. Both his son and daughter were not well-liked by the people and their character had much to be improved upon. The thought of leaving the Kingdom in the hands of either of them worried him. He regretted sending Ulric into exile. Ulric had so much potential but failed to live up to expectation and ended up being charged with treason. The thought of his other son's downfall and exile tore at the battered heart of the King. It was not long before the King fell ill and, eventually, he was forced to abdicate his throne and pass the throne to his son, Ragnar.
The first thing Ragnar did upon ascending the throne was to eliminate the nobles who helped plot against Ulric. He ruled with an iron fist. The people of the Kingdom were oppressed but the country prospered under his rule, hence they were satisfied their King's rule.
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Valiant added a topic in AnnouncementsCharacter profile templateCharacter images go here.
Full name: Give your character a name, even if it might not be their real one. Canon names are not allowed.
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Rank: Does your character have any social title or hold a rank in their faction?
Age: This helps other players gauge your character's appearance and behaviour.
Sex: Is your character male, female, transgendered etc?
Height: How tall is your character?
Weight: How heavy is your character?
Eyes: What is the natural eye colour of your character?
Hair: What is the natural hair colour of your character? Is your character's hair dyed?
Skin: What's your character's skin colour?
Handiness: Is your character left-handed, right-handed, or ambidextrous?
Describe your character's personality. Some things to include are the behaviour, rationale, personal beliefs, way of thinking, motivation,and how these affect their way of life and their interaction with others. Be sure to update this section as the role-play progresses.
Strengths and weaknesses
Describe the strengths and weaknesses of your character. Your character should have at least two weaknesses. Remember, it might be easier to describe a situation that highlights your character's traits rather than simply describing it.
Describe your character's physical appearance. This is how other players will see your character.
Describe in detail, preferably five to seven paragraphs of at least six sentences each, your character's back story up to the point where you started role-playing as the character. Be sure to update this section as the role-play progresses.
List down notable belongings that your character owns, especially items that were created and have an entry in the Compendium. This is to help other players if they need to look for references when role-playing with you. You do not need to list every single item that your character has.
Post the names of the player-controlled characters that your character has killed and link to the thread that the event happened.
List chronologically the links and the titles to all the role-play threads that your character is in. State if the role-play is in progress or completed.
List the Coliseum battles that your character participated in.
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Valiant added a topic in Character CreationRiva Cicero de SilvaFull name: Riva Cicero de Silva
Faction: United States of South America
Height: 1.77 metres
Weight: 65 kilograms
Hair: Reddish-brown long hair
Skin: Bronze tan
A born leader, Riva seemed to know exactly what his followers wanted and how to make them work for him. His leadership was almost always unchallenged. People around him tend to differ to him and almost automatically appoint him as the leader should the need arise. These offers were gladly welcomed by him as he revelled in managing and guiding others.
Strengths and weaknesses
His mother's death transformed him into a totally different person from who he was. The once playful, obnoxious bully who lived lavishly became a down-to-earth, good-natured man. He retained his charisma but channelled it towards rallying support for his ideals rather than garnering lackeys for his hooligan behaviour. Riva's charismatic nature is said to be able to make dead opposition leaders rise from the dead to join his cause. His feisty streak remained as well. Oppositions were often unable to resist his verbal onslaught and many were often reduced to tears.
Being born with a silver spoon made him ignorant of many sufferings that his people were forced to endure. His family wealth made him take things for granted, despite his best attempts to experience what life was like for the poor in his country. His bad image as a youth did little to temper his reputation in the media. All these and his lack of political experience were weaknesses in his armour that his political enemies constantly attack. He was living off his father's legacy as a martyr, survived through his own wits.
Riva had a lean figure that made him appear skinny. However, he was no weakling as well-toned muscles could be found beneath the bronze skin. An athlete since high school, he was no stranger to physical exertion despite being brought up in a wealthy family. His long reddish-brown hair flowed freely from his scalp. The fiery mane matched his feisty character and the burning passion he had for his people to scale greater heights. His grey eyes appeared moody, as though he was constantly troubled by his thoughts. Yet a sparkle twinkled from them, as though it was the source of his undying enthusiasm and energy.
Branded suits with plain designs were his preferred choice of clothes. His professional image was enhanced by the simple style which fitted him like a second skin. Even if it were a casual occasion, Riva would still dress smartly, especially if it was a public event.
A birthmark on his lower back was a identifying mark.
In his younger days, Riva Cícero de Silva was a playful young man. While others of his age were busy preparing for examinations, the son of prominent politician Roberto de la Silva was often seen in clubs and pubs drinking with girls who cared more for his social status and wealth rather than his company. Even if he did see through their façade, he was not bothered by the uncomfortable fact. At that age, he yearned for attention and popularity more than anything else. He was notorious as a filthy-rich bad boy in college. The obnoxious bully made many enemies and lackeys.
However, things changed when his mother Esmeralda Lima died in a car accident. The loss of someone so dear to him jolted him out of his self-made paradise into biting reality. To compound his sorrows, the car accident was caused indirectly by him. Riva's mother was fuming mad when her son nonchalantly dismissed her reprimanding him for his lavish lifestyle. In a fit of anger, Esmeralda Lima drove off and was subsequently killed when the speeding car went out of control. He withdrew himself from the world completely, choosing to confine himself in his room. He would often look at his mother's photos and berate himself for being an unfilial son. His father was often away on business and failed to notice the change in his son. Roberto de la Silva never had the chance to witness his son's metamorphosis. Within a year after the death of his wife, Roberto was arrested and executed on charges of treason.
Riva's world became empty. Having lost both parents, inheriting the multi-million assets of the de Silva family meant nothing to him. As he sat in his room watching the news, he grew bitter as the newscaster reported on the latest political developments. The Federation invaded and conquered the States during the war. Since then, many rebellions have tried to overthrow the puppet government set up by the Federation. All were mercilessly crushed. Roberto de la Silva was the leader of the latest uprising.
Realisation that his father died in honour fighting for his ideals snapped Riva out of the limbo. He suddenly found a new direction in life. He spent the past few years wasting away precious time in gambling and drinking, among other vices. All this while, his father strived to return freedom to his people. Chiding himself for his immaturity, Riva vowed to fulfil his father's visions and make his parents proud of him.
Tapping on his family's massive treasury, Riva began contacting his father's comrades. Few survived the Federation's crack down. Those who did were more than willing to avenge their fallen brethrens. He also acquired the services of the mercenary organisations. The most important link in his plans was the aid of former military personnel. He spent two years travelling the United States of South America, seeking out retired veterans of war as well as decommissioned officers that served the USSA Army before its disbanding by the Atlantic Federation. Step by step, Riva progressed with the Freedom Movement plan.
The Atlantic Federation was busy rebuilding after the war and failed to detect the smuggling activities of the rebels. Tanks and firearms bought from the black market were smuggled into the States. Then, without any signs of warning, the rebels attacked. Important OMNI Enforcer installations were targeted. This marked the start of the South American War of Independence. The OMNI Enforcer suffered much casualty initially from the surprise attack. The tides of war changed shortly after, as they regrouped and started to press the rebels back. Reinforcements from other members of the Earth Alliance arrived, lending further weight to the Enforcer's might.
Due to the large scale of this rebellion, the international community intervened. Leaders around the world protested against the actions of the Atlantic Federation, and to a lessen extend, the Earth Alliance. Diplomatic pressure forced the Federation to stay its hand and turn to the negotiation table instead. After countless rounds of talks, the Atlantic Federation grudgingly agreed to the independence of the United States of South America, under the condition that the former retained the territories in the Caribbean and Central America.
The victory was followed by elections to vote a working government into power. Near unanimous vote made Riva the first post-war president, despite his lack of political experience. The Freedom Front was set up with Riva as the party leader.
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Valiant added a topic in Cosmic CompendiumFederation of the Royal Emirates Elite (FREE) ForcesThe Federation of the Royal Emirates Elite Forces (FREE Forces) is the military of the United Emirates of Orb.
The FREE Forces are technologically more advanced than their Earth Alliance counterpart and can almost match the superior technology of ZAFT. The FREE Forces is under the direct command of the Supreme Commander, who is usually the Chief Representative of the Orb Union.
After the turmoil wrought by both Bloody Valentine Wars, the Orb Union's new ruling nobility decided to drop the nation's neutral stance, declaring to the rest of mankind that Orb would be upholding its ideals without dropping its guard, having been twice betrayed. In the wake of this 'new' Orb Union came the re-organized FREE Forces, the new defenders of Orb's sovereignty.
Unlike the previous military, the FREE Forces have taken a more pro-active role in their nation’s self-imposed mission of bringing peace and harmony to humankind. When nations devastated by calamities request aid, Orb and its loyal FREE soldiers have always been among the first to respond, earning them the reputation of being high-minded idealists with the conviction to match.
The ranks of the FREE Forces are categorised under the various Command Divisions. Under each Command, they are further divided into the various ranks. The Command Division is displayed on the left breast of the uniform while the rank held is indicated by the insignia on the left collar. The Supreme Command has golden trim on the collar of the uniform while others have the standard blue trim.
The Supreme Command Division consists of the top officers of the FREE Forces, and can command several armies or fleets, at any time. Though they have nearly similar duties and responsibilities, officers at each rank must answer to those of higher rank than them within this group, as well as to the civilian government. The rank of Supreme Commander is reserved only for the Princess of Orb, and even the representatives of Orb's ruling aristocracy have authority over the FREE Forces Admirals, displaying the ideal state of superiority of a civilian government over its nation's military.
The High Command Divisions consists of the strategic-operations level officers of the FREE Forces, each commanding their own army, fleet or part thereof, usually on-board flagships or, for more aggressive personalities, riding in signature mobile units. A FREE Forces ship captain is usually a Colonel, with a Lieutenant Colonel serving as their Executive Officer or their ship's mobile units' elite squadron leader. Generals and Brigadier Generals are often tasked with the administration of entire bases or outposts, and as such are always assigned to armies or fleets with orders to capture or hold territory, or for similarly prolonged campaigns.
The Senior Command Division consists of the tactical-operations level officers of the FREE Forces, each one expected to lead their squadrons at the front lines of any conflict in order to achieve the objectives given to them by their superiors. The main difference between officers at this Command Division is the extent of their authority.
Second Lieutenants rarely lead squadrons at the start of an engagement, but are expected to lead broken squadrons during the course of battle. Captains and Majors, on the other hand, are authorized to command up to two or four squadrons at any time, respectively. Generally, a squadron is led by a Lieutenant, but elite squadrons and squadrons with experimental units are often composed of Lieutenants and Second Lieutenants, so these are almost always lead by an exceptional Captain or Major.
The Junior Command Division consists of the rank-and-file soldiers and officers of the FREE Forces, each one expected to work together to achieve success in any task set before them. Though there are technically four ranks, most soldiers do not differentiate between Sergeant Major and Sergeant, and between Leading Private and Private, as the responsibilities at these paired ranks are so similar that they simply denote who has authority over another. Like most military, Sergeants and Privates form the bulk of the FREE Forces, and can be seen working in various branches of the military, not just as front-line soldiers.
As such, all non-combat personnel belong to this Command Division, with some exceptions, and even those who are qualified to pilot Orb's mobile weapons are rarely given the chance to pilot anything other than stock units. With dedication and meritorious service, however, even the most obscure Privates may find themselves up for promotion to Senior Command without passing through the other three ranks, though such a thing has only happened a handful of times.
Chief Petty Officer
First-class Petty Officer
Second-class Petty Officer
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Valiant added a topic in Cosmic CompendiumOppose Militancy and Neutralize Invasion (OMNI) EnforcerOppose Militancy and Neutralize Invasion (OMNI) Enforcer is the military of the Earth Alliance.
Most of the top officers of the OMNI Enforcer are from the Atlantic Federation. OMNI Enforcer has a large, well-equipped space fleet, though they lack the advanced technology of ZAFT’s fleet.
While it has received a great deal of bad press over the years, mostly due to its manipulation by LOGOS and Blue Cosmos members, it remains an organised and devoted faction that stands for the protection of the entirety of Earth itself. Keeping to the PEACE Treaty, the Earth Alliance has severed all ties with LOGOS, and has banned their armies from using N-Jammer Canceller and Mirage Colloid technologies.
Their ultimate goal is to unify the Earth and all surrounding regions in a peaceful manner, and to create a single force to protect the Earth from oppression and hardships.
Officer (Space / Ground)
Admiral / General - The Admiral and General are the most senior rank in the military and they command entire fleets/army groups.
Vice Admiral / Lieutenant General - The Vice Admiral and Lieutenant General assist the Admiral and General respectively in the command of large fleets by leading the front-line vessels, taking the brunt of enemy assaults and ensuring the safety of the Admiral and General.
Rear Admiral / Major General - The Rear Admiral and Major General assist the their superiors in commanding large fleets. As the name suggests, the Rear Admiral commands the ships that make up the rear forces, ensuring a safe retreat window is always available should the tide of war turn unfavourable. The Major General commands several brigades.
Captain / Colonel - The graduates from the Captains’ Academy are assigned to specific battleships and is tasked with overseeing the safe operation of the vessel. Captains of land battleships are often referred to as captains of the ship they command, however they actually hold the rank of Colonel.
Commander / Lieutenant Colonel - These are officers renowned for their tactical prowess. They confer with the Captains to strategise the execution of an operation. They rarely sortie in frontline combat unless the situation demands it.
Lieutenant Commander / Major - These are dedicated officers with an exceptional performance record who often take on advisory roles to ship crew. They are the highest-ranking officer that regularly sortie in frontline battles.
Lieutenant - These are respectable officers who assist higher-ranking officers and training junior officers.
Lieutenant Junior Grade - Officers who show potential are promoted to Junior Grade. They take on leadership roles in small squadrons or advisory roles to the ship crew
Ensign - The lowest-ranking officers are usually the second-in-command within small squadrons.
Chief Petty Officer - High-ranking ship crew such as the chief mechanic and doctors usually hold this rank. Their authority is usually restricted to their field of expertise.
First-class Petty Officer - This middle rank for ship crew is held by mechanics, helmsman, and doctors.
Second-class Petty Officer - Low-ranking ship crew such as apprentice mechanics, nurses, and CIC officers usually hold this rank. They report to a higher ranking officer.
First-class Crewman - Low-ranking crew such as CIC officers and pilots hold this rank. They continue to show good development, moving towards a possible role as an officer.
Second-class Crewman - Low-ranking crew such as CIC officers and pilots hold this rank. They have distinguished themselves through consistently good performance.
Recruit - These are fresh rookies who completed basic military training.
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Valiant added a topic in Cosmic CompendiumEquatorial UnionThe Equatorial Union is formed from the nations of South Asia, South-East Asia and Papua New Guinea.
These nation strived to maintain a high degree of neutrality. The Union was initially a regional economic bloc to tackle the threat of economic downfall, and eventually agreed to form a Union under the leadership of a single government in light of the formation of larger nations in the world. The Union is neutral due to its weak military that is not powerful enough to join the Earth Alliance. However, it is located strategically along the major shipping routes, making it a powerful economic force. Although it is the largest neutral nation, it is the weakest. The Union is led by the Prime Minister. The capital city of the Equatorial Union is Mumbai.
The Union struggles to catch up with the bigger nations in terms of technological advancements. It is not on good terms with the Eurasian Federation and it is under the threat of being absorbed by the powerful nation.
Military Headquarters: Rangoon
Chief of State: Prime Minister
Major Cities: Mumbai, Rangoon, Bangkok, Phnom Penh, Kuala Lumpur, Singapore, Palembang, Jakarta, Surabaya, Manila, Islamabad, New Delhi, Colombo, Port Moresby
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Valiant added a topic in Cosmic CompendiumUnited Emirates of OrbThe United Emirates of Orb is also known as the Orb Union.
The Pacific nation is made up of several islands in the Orb Archipelago, located to the east of New Guinea. The nation was neutral in the wars between the Earth Alliance and PLANT. The Orb Union is a wealthy nation with a mighty military, despite its small size. The Union welcomes both Naturals and Coordinators as citizens.
Military Headquarters: Onogoro
Chief of State: Chief Representative
Major Cities: Kusanagi
The United Emirates of Orb was formerly a part of the Oceania Union. It was a state that encompassed the Orb Archipelago The inhabitants of the state were made up of an almost equal number of Naturals and Coordinators. When the majority of the Oceania Union population voted in support of the government's decision to take a pro-PLANT stance in CE 35, the state revolted. The people were unwilling to throw themselves in to the senseless war. The rebellion lasted for a couple of years. Pressure from the United Nations resulted in the Oceania Union's agreement to acknowledge that the Orb Archipelago has become an independent state. Thus, in CE 37, the state declared independence, marking the formation of the United Emirates of Orb.
True to its roots, the Orb Union upheld its neutrality policy. The nation focused on maintaining neutrality in political issues, choosing to concentrate on developing and advancing the country instead. The Union was willing to accept both Naturals and Coordinators as citizens. These Orb citizens are more interested to spend their time and effort for the good of the nation that so graciously took them in, rather than waste their energy on the mindless hatred that gripped the Earth Alliance and PLANT.
As such, technological advancements progressed exponentially. Within a short period of time since gaining independence, the small nation grew into a developed nation.
However, the Union's neutrality was despised by foreign powers, especially the members of the Earth Alliance. The Alliance felt that as a country on Earth, Orb had the duty to defend it from the Coordinators that descended from space. The Alliance was eager to add the advanced technology of the Union into the arsenal of the OMNI Enforcer.
The Orb Union was conquered by the Atlantic Federation in CE 71 during the First Bloody Valentine War, as the latter did not respect the Union's neutrality. After the war, the Federation pulled out of the Union.
During the time of peace, the Seiran noble family's influence expanded and it held a significant control over the Parliament. The Seiran noble family ended Orb Union's neutrality in the Second Bloody Valentine War by making the Union a member of the Earth Alliance. The Attha family regained their control of the nation near the end of the war. The Seiran noble family was subsequently stripped of its titles.
The Union is governed by an elected legislature and an aristocracy of four leading noble families, the Torren, Kamakura, Pulwar and Cragus families. Since the end of the Athha and Sahaku families and the banishment of the Seiran family, three next most powerful noble families have been made eligible for office. The nation is led by the Chief Representative elected from one of the four noble families. Princess Alvielle Torren is the current Chief Representative of the Orb Union. The capital of the Orb Union is the City of Kusanagi, which is the main city on the Orb mainland. This is where the main governance takes place and it is mainly prosperous except for the existence of slums on the city’s outskirts.
The Orb Union is one of the few nations that have the capability to build and own space colonies.
The Orb Union constructed the Heliopolis colony that was located at Lagrange point 3. However, the space colony was destroyed in the First Bloody Valentine War when ZAFT attacked it to steal the prototype mobile suits developed secretly by Morgenroete|Morgenroete, Inc.
A new space colony, the Persepolis colony, was finally completed in CE 82 at Lagrange point 4. It was part of the Union's efforts to provide living space for people who were displaced by the destruction of the Heliopolis colony.
The Orb Union military was formerly known as the Orb Union Forces. However, it has since been reformed under a new name - the Federation of Royal Emirates Elite (FREE) Forces.
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Valiant added a topic in Cosmic CompendiumUnited States of South AmericaThe United States of South America is a neutral nation.
It was an ally of PLANT but has since declared itself a neutral nation accommodating both Coordinators and Naturals. Its territories span the whole South American continent. Its former territories in Central America and the Caribbean were ceded to the Atlantic Federation in an attempt to appease the stronger nation. The Federation had invaded and annexed the nation in the Second Bloody Valentine War. At the end of the war, the United States fought for freedom in the South American War of Independence.
Many leaders in the world protested the act of aggression and the Atlantic Federation finally relented at the end of the war. In accordance to the Treaty of Junius, the latter pulled out of South America and the Caribbean but held possession of Central America, a strategic position where the Porta Panama mass driver and the Panama base are located. Although it had contributed to the construction of the mass driver and the base, the United States of South America was resigned to letting the powerful nation have its way.
Capital: Buenos Aires
Military Headquarters: Sao Paulo
Chief of State: President
Major Cities: Buenos Aires, Santa Cruz, Sao Paulo, Rio de Janiero, Santiago, Bogota, Panama City, Montevideo, Lima, Guatemala, San Salvador, Havana, Kingston, Mexico City
The nation is led by the President Riva Cícero de Silva from the capital city of Buenos Aires.
The nation is very weak from the war and occupation by the Atlantic Federation. Although several neutral factions sent armies to help maintain its stability, the country has a long way to go before it regains its former glory.
The military of the United States is the Independent Vanguard, Invader and Cerberus Triumvirate of the United States (INVICTUS). The former military of the United States was dissolved after the invasion and subsequent occupation by the Atlantic Federation. In order to provide the United States with the capability to defend themselves, the INVICTUS was formed. Many former members of the military joined up and the United States had a skeletal army in place. The Orb Union and Kingdom of Scandinavia contributed to the rebuilding of the United States by dispatching soldiers to train and aid in the restructuring of the military.
The Vindicators of Amity, Liberty and Equity Regiment (VALER) was formed from the elite of the INVICTUS.
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Valiant added a topic in Cosmic CompendiumZodiac Alliance of Freedom Treaty (ZAFT)The Zodiac Alliance of Freedom Treaty (ZAFT) is the military of the alliance of PLANT Cities.
It was originally a political alliance called the Zodiac Alliance, which fights for the rights and independence of Coordinators. ZAFT has a well-equipped and technologically-advanced fleet. ZAFT is subjected to the authority of the PLANT Supreme Council Chairperson and reports directly to the National Defence Committee
Combat Ranks (Uniform colours)
Lieutenant General (Purple/White)
Major General (White)
Group Captain (Black/White)
Wing Commander (Black)
Squadron Leader (Red/Black)
Flight Lieutenant (Red/Green)
Flight Officer (Red/Green)
Pilot Officer (Green)
Explanation of Uniform Colours
Custom coloured pilot suits: Any mobile suit pilot in the ZAFT forces that proves themselves in combat are allowed to have a custom color pilot suit. These pilots have no distinct rank but are usually better than their counter-parts.
Purple: Worn by members of the PLANT Defense Council and bureaucrats associated with ZAFT. Once again added devices or denotations on the uniform represent the bearer's level of seniority, importance, and/or responsibility.
White: Worn by senior or ranking ZAFT commanders or high-ranking ZAFT officials. Standard white uniforms are worn by senior ship captains who are in command of larger and more powerful capital ships, although they are still considered equivalent in rank to other ship captains. Added devices or denotations on the uniform increases the bearer's level of seniority, importance, and/or responsibility.
Black: Worn by the ship captains and executive officers or officers with high level of responsibility. This is also the color worn by ZAFT officers attached to or assisting ranking government officials.
Red: Worn by top graduates from ZAFT's military academy. ZAFT Red members wear red uniforms to display their elite status. Although they are respected, soldiers who wear red do not necessarily have higher positions than their green-clad comrades.
Green: Worn by common soldiers, technicians, or mobilesuit pilots. They designate that the personnel has completed standard training up to their expectations. These troops usually receive only about half year of training.
Olive: Worn by soldiers in ground combat situations.
Yellow: A custom variation of the olive ground combat soldier uniform. Andrew Waltfeld appears to be the only one who wears this color uniform. Later, he is shown wearing a yellow variation of the white uniform.
Bright green: Worn by mechanics only.
Fast Acting Integrate Tactical Headquarters (FAITH) is an elite subset of ZAFT personnel that have remarkable war records and certain character traits. They are appointed by the PLANT council or the Chairperson, to whom they are solely answerable. Their authority is above those of Squadron Commanders, and can presumably give strategic orders on the spot or override any orders given to them by anyone other than the Council.
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Valiant added a topic in Cosmic CompendiumKingdom of ScandinaviaThe Kingdom of Scandinavia is the second largest neutral nation.
The Kingdom spans the Scandinavian Peninsula, including territories of Sweden, Norway and Finland. Like the Orb Union, it accepts both Coordinators and Naturals as citizens. The Kingdom is ruled by the King, who is assisted by a panel of elected legislature. The King is a revered figure his Kingdom. The capital of the Kingdom is the city of Trondheim. The reigning monarch is King Ragnar Johansson.
Military Headquarters: Stockholm
Chief of State: King
Major Cities: Helsinki, Stockholm, Oslo
The Kingdom is ruled by the royal family. The King is assisted in decision making by a panel of elected legislature. The title of nobility is bestowed on individuals who have contributed significantly to the Kingdom and the title would then be passed down the family line.
The Kingdom is divided into three Duchies: Denmark, Norway and Sweden. The Duchies were divided among the three children of the late King Gottfrid. However, upon the exile of the elder prince, Ulric, the Duchy of Denmark was placed under the rule of Prince Ragnar. He is still the ruler of the Duchies even after his ascension to the throne.
The Kingdom lacks the technological advancement that the Orb Union
boasts of but it has a formidable fleet on hand to defend its independence and neutrality.
The military of the Kingdom is the Black Company. The Royal Guards make up the elite, who are in the personal command of the King.
The Royal Guards is a group of men and women chosen from the ranks of the most elite persons to become through rigorous training more then men, more then women. They became specialists in multiple fields, hand to hand combat, melee weaponry combat, explosive ordnances, and of the latest, mobile weaponry.
The first of mobile weapons developed for Kingdom of Scandinavia - the suits of the Berah-class - were given to the Royal Guard for testing of the prototype suits. As the suits are equipped with the latest technology acquired both from Scandinavia and abroad through various means, it was only proper to allow the most elite soldiers have the first priority upon testing this subject.
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Valiant added a topic in Cosmic CompendiumSouth African UnionThe South African Union is the weakest nation of the Earth Alliance.
The only value it has to the Earth Alliance is the Victoria mass driver that it possess. The Union spans the territories of Southern Africa, Tanzania, Mozambique, Malawi, Madagascar, Democratic Republic of the Congo, Seychelles, Zambia and Zimbabwe. Because of its dependence on aid from the other nations of the Earth Alliance, the Union has yet to become a truly independent nation.
Capital: Cape Town
Military Headquarters: Antananarivo
Chief of State: President
Major Cities: Cape Town, Johannesburg, Windhoek, Lusaka, Lilongwe, Dar es Salaam, Harare, Victoria
In light of the civil wars that raged constantly across North Africa, many southern African nations united in order to provide a strong and stable nation-state. This resulted in the formation of the South African Union. However, the transition to a large nation-state was anything but smooth. The unification did nothing to erase the graft and corruption that existed in the local governments.
Many nations in the Union were already on the borderline state of poverty and the continued corruption did nothing to help the situation. It was during the early years of the Union when they began to depend on aid from the three major powers on Earth: the Atlantic Federation, Eurasian Federation, and the Republic of East Asia. The more the Union depended on foreign aid, the more transparent their power and influence were. The Union made numerous concessions with little opposition to a variety of demands from the other nation-states, including the joint Eurasian Federation/South African Union construction of the vital Victoria mass driver.
While the mass driver was a boon to the struggling Union economy, it further raised the Union's dependence on the other terrestrial powers. The government turned a blind eye to various activities on their soil, such as the conscription of entire villages into forced labour for the construction of military facilities.
With the formation of the Earth Alliance, the Union gave up more concessions by allowing OMNI Enforcer military units, especially those from the Atlantic Federation, to occupy bases and other key facilities across the Union. The government welcomed these units because their own armies and constabulary forces were woefully ill-equipped to defend the Union from the growing Coordinator threat. Also, they allowed the instalment of an Atlantic Federation-appointed candidate to take the seat of the Presidency, due to the significant influence and aid the Atlantic Federation brought into the nation.
But like the Republic of East Asia, the Union took a devastating blow in the loss of its own mass driver and spaceport. With the loss of the Victoria spaceport, the Union essentially lost its value, so the Atlantic Federation pulled back their military support and left the Union to fend for itself. Almost immediately afterwards, numerous dissenters and splinter groups rose up endangering what little stability the Union had left. The Eurasian Federation, whether it was for actual humanitarian purposes or just to spite the Atlantic Federation, sent in military units, food, and supplies to keep the Union in one piece. They also encouraged government officials to become more independent, rather than remain a lapdog of the Atlantic Federation.
But with few reformists and moderates in the government, the Union continued to struggle throughout the first war and even into the second. With the Junius Seven colony drop, the Union’s capital, Cape Town, was flooded like many other coastal cities throughout the world. Even the Eurasian Federation pulled back some of their units to assist their homeland. The state of poverty plus the chaos following the colony drop once again endangered the integrity of the Union. It continued to struggle until the signing of the PEACE Treaty.
As aid from the Eurasian Federation, Republic of East Asia, and sympathizers from the Atlantic Federation flowed in, the reformists in the Union government managed to gain influence and began to rebuild their ragged nation. But the government has a long road ahead of them if they are to assert themselves as a truly independent nation of the Earth Alliance.
The South African Union operates under a Republic, in which citizens vote for representatives, which in turn, will vote on legislation and the appointment of executive official However, with the significant corruption within the government, it isn’t surprising that the citizens tend to distrust their government. Reformists are attempting to rectify this issue, but it’s clear that this process will take some time
The Union's military comprises mainly of local defence forces that are meant to safeguard the security of each of the Union’s nation blocs. While some citizens enlist in OMNI Enforcer, the Union does not have any formal military units. It is entirely dependent on military units sent in from other nations in the Earth Alliance.
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Valiant added a topic in Cosmic CompendiumAfrican CommunityThe African Community is a group of nations and tribes that is an ally of PLANT. The Community spans the territories of Northern Africa, Eastern Africa, Western Africa and Middle Africa, excluding Tanzania, Mozambique, Malawi, Madagascar, Democratic Republic of the Congo ,Zambia and Zimbabwe. There are several resistance groups in the Community that fight against ZAFT control of the region. The capital of the African Community is Cairo. The nation is led by the President.
Military Headquarters: Tripoli
Chief of State: President
Major Cities: Cairo, Tripoli, Nairobi, Casablanca, Brazzaville, Luanda, Khartoum, Mogadishu, Addis Ababa, N'Djamena
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Valiant added a topic in Cosmic CompendiumRepublic of East AsiaThe Republic of East Asia is the third largest and powerful member of the Earth Alliance.
It spans the territories of China, Mongolia, Japan and Korea. This nation owns the Kaohsiung mass driver, which is vital for the Alliance's economic and military might.
Military Headquarters: Shanghai
Chief of State: Premier
Major Cities: Beijing, Shanghai, Tokyo, Kobe, Hiroshima, Yokohama, Osaka, Kyoto, Seoul, Hong Kong, Taipei, Kaohsiung, Guangzhou, Tibet, Macau
The formation of the Republic of East Asia was in response to the near-simultaneous formations of the Atlantic Federation and the Eurasian Federation back during the early Cosmic Era years. Despite this unprecedented unification, the Republic fell behind in terms of technological and military power in comparison to the two Federations. It continued to rely on its strength of sheer manpower that the nation could mobilize for both its military and industries.
Despite several squabbles with the other nation-states, the Republic was able to complete its first major project, the Kaohsiung Mass Driver. While Hong Kong and Shanghai still served as major terrestrial economic centrers, the southern Taiwan spaceport bridged the Republic with outer space. With this, the Republic's strength and influence grew. However, the completion of the mass driver caused further resentment between the Republic and the Atlantic Federation. The Atlantic Federation, in cooperation with the United States of South America, accelerated construction of the Porta Panama mass driver. Eurasian Federation pushed for tariffs and other trade restrictions against the Republic despite already possessing the Gibraltar spaceport.
It was not until the Tragedy of Copernicus in which these nations finally united through the formation of the Earth Alliance. The Republic understood the need for cooperation and allowed full access to their mass driver and other facilities upon the formation of the Alliance’s military arm, OMNI Enforcer. Utilizing their industrial strength, the Republic began full production of armaments and other goods for the entire Earth Alliance. The government also sought a representative to take the role of Secretary-General in the Earth Alliance, even though they knew that the position was inherently inferior to the Grand Admiral. Similar to the Eurasian Federation, the influence of Blue Cosmos was minor and the population in general did not house as much of the anti-Coordinator fervour that plagued the Atlantic Federation. This would have led to further friction, but the Republic concessions and contributions to the Alliance reduced potential resentment to a mere simmer.
With the commencement of the First Bloody Valentine War, the Republic was hit by two harsh blows in one swift stroke. ZAFT's earthbound offensive, Operation Uroboros, initially crippled the Republic’s industries and military defences through the deployment of Neutron-Jammers. The Republic was able to quickly recover since they still used a large number of hydroelectric dams and clean coal plants, but many sections of the Republic were still without power and they had difficulty containing the chaos in several major cities. Despite that, they continued to fuel the Alliance's war machine. But with ZAFT's successful conquest of the Kaohsiung spaceport months later, the Republic's influence waned as they were sidelined until the war’s end.
During the Second Bloody Valentine War, the Republic reeled from the damage it took during the Junius Seven colony drop. Many cities, including Beijing, Shanghai, and Seoul, were either flooded by tidal waves or completely wiped out by falling debris. Surviving members of the government and military command relocated inland; the government relocated to Xi’an and the military to Chengdu in the Sichuan province.
After the excessive razing of Berlin in the Eurasian Federation and the revelation of the existence of LOGOS, the Republic broke off from the Alliance. They also backed their citizens' furore and moved to apprehend and persecute LOGOS members and supporters, including those with close ties with a portion of the government. The military quickly deployed several naval fleets to Gibraltar, where many former EA units gathered. However, this sudden opportunity turned into disaster as nearly eighty percent of the Republic’s naval assets were completely wiped out during the EA/ZAFT alliance’s assault on Heaven's Base. Once again, the Republic was forced to sit on the sidelines until the end of the war.
With the signing of the PEACE Treaty, a new lease on life was given to the Republic of East Asia. It underwent a massive reconstruction effort and managed to rebuild most of the cities damaged or lost during the colony drop, albeit not to their original state. It was during this time in which the Republic started somewhat cordial relationships with neutral and ZAFT-aligned nations by offering mutual support during the reconstruction process.
Even though the Earth Alliance was reunited, the member nations were still wary of their supposed allies. Because of this as well as the results of the past two wars, the Republic began to take a more proactive stance in their involvement in the Alliance. Significant effort was taken to rigorously build up and train their military defence forces in order to attain equal standing with the two Federations. The Republic continued to gain more influence during this time of peace and with the current Secretary-General, Hyun-Jin Ho.
The Republic of East Asia operates under a parliamentary democracy. The executive leader is the Premier and delegates to a score of Cabinet members. The government also contains a parliament, with approximately equal representation among the nation blocs and a judiciary. While the general public votes for both members of the parliament and the Premier, the Premier appoints Cabinet members after approval from the Parliament. This same process is done for appointing members for the Earth Alliance Council and for Secretary-General candidates. The Premier can only take emergency powers in times of war and must be ready to relinquish them. The creators of the government went back to old Chinese cultural references by tying the government officials with that of the Mandate of Heaven. During rare occasions, the citizenry could rise up and call for the resignation of the Premier or other ranking officials. This provides the incentive for the politicians to maintain a strong rapport with the people.
While a significant portion of the Republic's existing military is integrated into OMNI Enforcer, they still maintain a number of naval fleets, armies, and other military units for their own domestic defences. Given the new, proactive stance that the Republic took after the reconstruction process, they also have two space fleets stationed at the Riccus Lunar support base. They also have several Independent Mobile Battalion|Independent Mobile Battalions that answer only to the Premier and the Republic’s central military command.
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Valiant added a topic in Role-play DiscussionFaction leadershipWith the new faction system, you can easily create new factions. However, we need a few major factions up and running before we can dive into the RP.
I'm looking for leaders for the following factions:
Atlantic FederationEurasian FederationOrb UnionI have decided not to bring back the Soldiers of Fire because it would qualify as a minor faction, and I would prefer to focus on a major faction for the time being. If you are free to RP a character in SoF. If you wish to play it as a faction, you may do so as long as you meet the requirements for the formation of a minor faction.
If you are keen on taking up leadership of any of the factions, please let me know.
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Valiant added a topic in Cosmic CompendiumOceania UnionThe Oceania Union is a nation allied with PLANT.
The Union encompasses the territories of the Oceania region. After the end of the First Bloody Valentine War, New Zealand was under the control of the Atlantic Federation. As stated in the PEACE Treaty, the territories were returned to the Union at the end of the Second Bloody Valentine War.
Military Headquarters: Auckland
Chief of State: Prime Minister
Major Cities: Canberra, Melbourne, Sydney, Perth, Darwin, Wellington, Auckland
The Oceania Union is lead by the Prime Minister. Its capital is the city of Canberra. The Union has good relations with non-aligned nations despite her staunch support for PLANT.
The Oceania Union's military is the OSEA Forces|Oceania Strategic Engagement and Aegis (OSEA) Forces. In return for alliance of the Union with PLANT, ZAFT supplies the military equipment to the OSEA Forces.
The military headquarters is located in Auckland. The military research centre was formerly located in Alice Springs. However, to centralise the military and for logistical advantages, much of the military research has been transferred to the Aoraki Research Centre (ARC). The research station in Alice Springs has since been converted for wider use and is now known as the Alice Springs Technological Institute (ASTI).
Other major bases operated by the OSEA Forces include the Rockhampton Airbase and Dampier Naval Base.
The elite members of the OSEA Forces are designated Frontal Reconnaissance Office of Northern Tactical Information and Emergency Response (FRONTIER) members. This detachment is similar to FAITH of ZAFT.
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Valiant added a topic in Cosmic CompendiumAtlantic FederationThe Atlantic Federation is the most powerful and largest nation in the Earth Alliance. It encompasses the territories of the Northern America, and Great Britain and Ireland. It is led by the President from the White House in its capital, Washington DC. Its army is the largest in the Earth Alliance. The Atlantic Federation pioneered the development of Mobile Suits within the Earth Alliance. It is the dominant force of the Alliance. The Atlantic and the Eurasian Federations have long been rivals despite their alliance. Mistrust exists between these allies and it undermines their ability to work with each other against ZAFT.
Capital: Washington DC
Military Headquarters: Washington DC
Chief of State: President
Major Cities: Washington DC, London, Toronto, Dublin
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Valiant added a topic in Cosmic CompendiumEurasian FederationThe Eurasian Federation is the second largest and powerful nation in the Earth Alliance.
Its territory spans those of the Europe (excluding Great Britain, Ireland and the Scandinavian Peninsula), the Russian Federation and the Middle East. The Eurasian Federation resents its inferior position to the Atlantic Federation, its long time rival. Although the Federations are allied against PLANT, their animosity simmers and it hinders their ability to work well with each other. The Eurasian Federation is lead by the Chancellor. Berlin is the capital city of the Federation and its military headquarter is located in the Moscow Kremlin.
Military Headquarters: Moscow Kremlin
Chief of State: Chancellor
Major Cities: Berlin, Moscow, Paris, Rome, Madrid, Brussels, Copenhagen, Amsterdam, Athens, Lisbon, Warsaw, Prague, Baghdad, Istanbul, Tehran, Riyadh, Astana, Kabul, Vladivostok
As a descendent of the European Union, the Eurasian Federation is the oldest modern union of nations. While the Union was formed as a collaboration with European nations in order to prevent another World War, the Federation was a significant expansion. The initial formation of the Federation began when the European Union and the Russian Federation united in response to the formation of the Atlantic Federation. While the transition with former enemies was anything but smooth, the military assets, natural resources, technological know-how, and manpower of the Russian Federation greatly boosted the already strong technological and economic strengths of the Union. Later, the Eurasian Federation moved in and declared the Middle-East a Federated Occupation Zone with the justification that the centuries-old unstable region was a threat to the Federation and other neighbouring nations, especially after the vicious Islamic Civil Strife, which was a region-wide conflict between fundamentalist and extremist Muslims. With the Middle East under control by the Federation, they could begin to consolidate their resources.
The initial rivalry the Eurasian Federation and the Atlantic Federation could be attributed to the political and economic competition between the old EU and the former United States of America. However, this particular rivalry was good-natured and encouraged both sides of the Atlantic Ocean to improve their economic strengths and technological innovations. However, the Eurasian Federation began to feel threatened at the Atlantic Federation’s massive growth after its formation. Their relationship turned hostile, resulting in the implementation of numerous trade restrictions against each other at the expense of their exporting industries. The hostilities nearly ended up as a true shooting war, but luckily moderates from both Federations and intervention by the United Nations managed to broker for peace and removed all of the trade restrictions. But both Federations still remained wary of each other and their rivalry continued in conjunction with such accomplishments like the Gibraltar mass driver.
Prior to the formation of the Earth Alliance, the Federation learns about the early stages of development for mobile weapons by the Atlantic Federation. The Eurasian Federation quickly follows suit, as they started their own research and development into mobile weapons and other weapons technologies.
With the onset of the First Valentine War, the Eurasian Federation reluctantly joined the Earth Alliance; as they ended up as allies with the Atlantic Federation. Then after the Junius Seven massacre, many Eurasian Federation citizens were horrified at the attack and several moderates began to question their uneasy alliance with the radically anti-Coordinator Atlantic Federation. But the Federation had other things to worry about with the onset of ZAFT's Operation Uroboros. The government struggled to recover after the deployment of Neutron Jammers, but by the time they did, hundreds of thousands of people perished in the ensuing chaos due to the deprivation of nuclear energy.
Then ZAFT forces moved some of their naval assets to the Mediterranean where they battled against the Federation's Mediterranean fleet. However, the Federation's fleet was overwhelmed by the ZAFT's naval fleet and lost at the Battle of Casablanca. This was followed by yet another loss as the Eurasian Federation's vaunted linear tank corps were routed at the Battle of Suez. The Federation was forced to pull back some of their forces at other locations on Earth to reinforce their local defences, given that ZAFT could press in from both the Middle East and the Mediterranean.
Realizing the potentially immense cost of the war for all sides, the Federation began to take the stance of ending the war as soon as possible, rather than pursue a crusade of total extermination of Coordinators, unlike the Atlantic Federation. This was especially true since the Federation already was accepting of Coordinators long before the start of the war. It was around this time when the Federation began to deploy some of their new, key technologies, such as the Lightwave Barrier used for their Artemis station and with the Hyperion series of mobile suits to follow later on. However, they did not fare well for the rest of the war starting with the destruction of the Artemis station by ZAFT. This particular defeat was ironic given the fact that ZAFT utilized the stolen Atlantic Federation’s GAT-X series of mobile suits to destroy the station.
Later, the Earth Alliance shifted some of its military assets around. Part of this shift involved putting the main Eurasian Fleet and personnel to the defence of the JOSH-A base, the central Earth alliance headquarters. Though suspicious, the Federation accepted the prestigious post. But it became apparent after both Eurasian and ZAFT forces were wiped out by the Cyclops system installed below JOSH-A that the move was meant to consolidate the Atlantic Federation's power, backed by Blue Cosmos. Appalled at the act but helpless due to the immense loss, the Eurasian Federation had no choice but to step back from the war to use what remaining forces they had left to defend themselves.
After the war, the Federation focused on reconstruction. They also began to make overtures to their other allies, such as the Republic of East Asia and the South African Union, hoping to gain more influence among the Alliance. These efforts were rendered moot after the Junius Seven colony drop and the chaos that followed. As they reeled from the damage taken, including the complete destruction of several cities, they reluctantly cooperated with the Atlantic Federation once more, but discontent over that decision rose among the Federation’s population.
With the ongoing battles across space and from Suez to Gibraltar, the integrity of the Eurasian Federation began to break down. Finally, several countries in Western Eurasia seceded from the Federation, including former Germany, which contained the Federation’s capital of Berlin. After the secession, they allied with ZAFT, who immediately sent in military support to ward off any Alliance reprisals. However, this support was insufficient against the overwhelming response as the Alliance used the massive mobile armor GFAS-X1 Destroy to literally raze several major cities in the seceded Eurasian sectors.
Even the lingering pro-Alliance sectors of the Eurasian Federation were appalled at the devastation wrought by the powerful war-machine. After the destruction of the Destroy, pro-Alliance factions sent in relief and opened negotiations to reunite the Federation. The reunification effort was accelerated after the revelation of LOGOS. The entire Eurasian Federation broke off from the Earth Alliance and government officials persecuted LOGOS members and allowed the angry populace to hand their own verdict.
This was followed by the full cooperation of the Eurasian Federation's fleets in Operation Ragnarok, as they joined a coalition of ZAFT and EA forces against LOGOS. But with the sudden deployment of five Destroy units, a significant number of Earth Alliance vessels from all nations, including the Eurasian Federation, were wiped out in seconds. With the bulk of its terrestrial forces wiped out, they were forced to sit on the sidelines until the signing of the PEACE Treaty.
While the Federation was unhappy that ZAFT got to keep the Gibraltar base, they conceded in the hope for a lasting peace. The early post-war years focused on reparations and reparations to the cities devastated by both the Junius Seven colony drop and the Destroy's raze. Also, proactive talks between the European nations and the Middle East began, resulting in reforms such as the removal of the Occupation Zone and policies that would prevent oppression of the local people. Afterwards, by the late CE 70s into the early 80s, the Federation resumed its focus on technological innovation in both civilian and military applications. With this renewed fervour and the absence of support of outside organizations to the Atlantic Federation, the Eurasian Federation hopes to finally reach equal standings with their long-time rival.
Individual nations are run by their own individual governments, most of which are some form of democracy. Each leader is part of the Eurasian Federation Council, which serves as the central government. The Council selects several candidates, which in turn participate in elections. Whoever is chosen becomes Chancellor of the Eurasian Federation. The Chancellor is also the head of the Council as well. Because of this system of governments within a government, Chancellors are never elected in the same period of time as local government elections. While the European nations, including Russia, held the most influence before and during the two Bloody Valentine Wars, reforms were made to provide significantly more equal representation for its Middle East member states as well.
The Eurasian Federation has significant military assets on Earth and in space. With both naval and space fleets, the Federation’s numbers equal that of the Atlantic Federation. With the reconstructed New Artemis station, equipped with an improved Lightwave Barrier system and enhanced sensors, they created a strong presence out in space once more. While it originally had its famed linear tank corps, the introduction of mobile suits forced the Eurasian Federation into manufacturing and integrating the suits into the military. Rumors have risen regarding the additional retrofitting of mobile suits with unique Federation technologies, but none of these rumors have been proven.
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Valiant added a topic in Cosmic CompendiumEarth AllianceThe Earth Alliance is an international organisation formed by four terrestrial nations to enable greater military and diplomatic cooperation and support against the threat posed by ZAFT.
The Earth Alliance is an international organisation formed by four terrestrial nations to enable greater military and diplomatic cooperation and support against the threat posed by ZAFT. The Alliance was initially founded to succeed the United Nations as an international body to intervene in conflicts between nations and thereby avoid war.
The Alliance consists of the Atlantic Federation, the Eurasian Federation, the Republic of East Asia and the South African Union. All four nations have close diplomatic ties, despite their differing views regarding certain issues. The Alliance is led by the Secretary-General. However, the Secretary-General does not have much powers and lacks control over the Oppose Militancy and Neutralize Invasion (OMNI) Enforcer, the military of the Alliance. The current Secretary-General is Hyun Jin-Ho from the Republic of East Asia.
The OMNI Enforcer is the military arm of the Earth Alliance. It is made up of the combined armed forces of the four member nations. Grand Admiral Alastair Hayden is the current commander of the OMNI Enforcer. His influence over the military gives him power within the Alliance that even surpasses that of the Secretary-General.
The Earth Alliance was officially founded with the Alaska Declaration made on the 7th February CE 70, after its predecessor, the United Nations, was wiped out by a terrorist attack in the Tragedy of Copernicus on 5th February. The founding members are the Atlantic Federation, the Eurasian Federation and the Republic of East Asia. The initial aim of the Alliance was to intervene in conflicts between nations and thereby avoid war. It was also to facilitate co-operation in international law, international security, economic development, social progress and human rights issues among the member nations.
Although the Kingdom of Scandinavia, the South African Union and the Equatorial Union were members of the United Nations, they refused the offer to join the Earth Alliance. The failure of the United Nations to make an impact on international issues prompted the two nations to maintain neutrality in international issues. The founding members of the Alliance made numerous offers of trade agreements and various other benefits but the Kingdom of Scandinavia and the Equatorial Union stood firm to their decision. The South African Union agreed to the membership as it was in need of the aid provided by the members of the Alliance.
The ruling body of the Earth Alliance is made up of a Council with a representative from each member nation. The Earth Alliance Council|Alliance Council is led by the Secretary-General. The leader of the Earth Alliance is elected into office by the governments of the member nations. The representatives of each nation on the Council has veto power on any resolution made. The early Secretary-Generals were from the Atlantic Federation and Eurasian Federation.
In recent times, there have been signs that the Secretary-General lacks control over the OMNI Enforcer. The Grand Admiral has absolute power over the military and there have been times when the Secretary-General had to defer to the Grand Admiral. This have made the Atlantic Federation and the Eurasian Federation to push for the post of the Grand Admiral of the OMNI Enforcer. They are also more willing to let the weaker member nations have the seat of the Secretary-General. They see such a move as a way to appease the smaller nations and provide them with the illusion that they have a say in matters of the Alliance.
Late in the Second Bloody Valentine War, it was revealed that the real control of the OMNI Enforcer laid in the hands of LOGOS, a military industrial company. LOGOS had influence over the Blue Cosmos, the most radical of the anti-Coordinator activist groups in the Earth Alliance. The members of LOGOS were trialled and executed as war criminals. The Blue Cosmos were rounded up and imprisoned. The more prominent members were hanged. Not all members of the activist group were captured. These went into hiding and secretly joined up with other activist groups.
The current Secretary-General is Hyun Jin-Ho of the Republic of East Asia. Unlike his predecessor from the South African Union, his was less of a ceremonial role as the influence of the OMNI Enforcer waned in light of the peace between the Earth Alliance and PLANT.
The OMNI Enforcer is the combined armed forces of the four member nations. Grand Admiral Alastair Hayden is the current commander of Alliance's military.
They developed several important military innovations during the war: the second-generation Mobile Operating System, Phase Shift armour, Lightwave Barrier, beam weaponry and the Mirage Colloid stealth system.
The Atlantic Federation is the largest and most powerful member of the Earth Alliance. Although allied against ZAFT, the Atlantic and Eurasian Federations have long been rivals, and a strong undercurrent of mistrust remains between them. The Atlantic Federation is a superstate successor of the United States of America, and the Organization of American States which are comprised of what once were Canada and Mexico (plus Great Britain and Ireland), and the islands in the Gulf of Mexico. Its capital is Washington DC and its President still lives and works at the White House.
The Atlantic Federation provides the largest segment of the Earth Alliance's military, and pioneered the efforts to develop advanced mobile suits to counter those of ZAFT. The Atlantic Federation also has broader and deeper anti-Coordinator sentiment than the rest of the Alliance, and has been more thoroughly infiltrated by Blue Cosmos. While the Atlantic Federation solidified its position as the dominant force in the Earth Alliance with its large mobile suits force which tried to hold the Alliance together, the heavy losses it suffered in the final months of the war could provide the Eurasian Federation the opportunity it has been waiting for to supersede them as the leaders of the Alliance.
The Eurasian Federation resents its inferior position to the Atlantic Federation, which has been exacerbated by the Atlantic Federation's successful development of mobile suits. Eventually, the Eurasian Federation produces newer, even more advanced mobile suits of its own, such as the CAT1-X Hyperion series. The two rivals were evenly matched as a result; while Atlantic Federation completely outnumbered the Eurasian Federation, the Eurasians had technologically superior weapons. With the heavy losses the Atlantic Federation suffered in the last months of the war, the Eurasian Federation's influence in the Earth Alliance seemed poised to grow. After the first war they lost large amounts of territory to the Equatorial Union and ZAFT controlled African Community.
During the colony drop of Junius Seven, the Eurasian Federation suffered heavily, with severe damage to many historical cities including Rome, London, Prague and Athens. Rome and Athens were hit especially hard; the Basilica of St. Peter and the Acropolis were both destroyed by debris hits.
Republic of East Asia
The Republic of East Asia is the third largest power of the Earth Alliance. The value of the nation to the Alliance lies in its possession of the Kaohsiung mass driver. The spaceport is vital to the Alliance's economy as well as their military might. The mass driver was captured by ZAFT in the First Bloody Valentine War, but was returned to the Republic when the war ended.
In the Second Bloody Valentine War, a sizeable naval fleet of the Republic separated from their Nation and allied themselves with ZAFT. However most of the fleet was destroyed in the assault against the LOGOS stronghold, Heaven's Base.
South African Union
Poverty is rampant in the South African Union. Its possession of the Victoria mass driver is the sole reason for the other members of the Alliance to continue providing aid to it. The government of the Union is a puppet of the Atlantic Federation as the latter is the primary source of aid for the Union.
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Valiant added a topic in Cosmic CompendiumPeople Liberation Acting Nation of Technology (PLANT)The People Liberation Acting Nation of Technology (PLANT) is the alliance of Coordinator nations.
The space colonies that were designed and built by the United Nations were called Productive Location Ally on Nexus Technology (PLANTs). They were built as manufacturing and research facilities but when animosity broke out between Naturals and Coordinators, they became home to the latter. The Coordinators fled to the PLANTs to escape persecution by the Naturals on Earth and the Moon.
The PLANTs are divided into twelve "Cities" named after the months of the Roman Calender, Januarius, Februarius, Martius, Aprilius, Maius, Junius, Quintilis, Sextilis, September, October, November, December. Each City is made up of ten PLANTs and is actually an independent nation with its own government. However, the Cities are united under the People Liberation Acting Nation of Technology out of the need for protection and the fact that they share a common heritage.
The PLANT Supreme Council preside over the governments of each PLANT City. The PLANTs are led by the Supreme Council Chairperson, Miss Sandrilene Apfelsine. The PLANT Supreme Council is based on Aprilius One. Unlike the Earth Alliance's Secretary-General, the Supreme Council Chairperson has a strong hold over the PLANT military, the Zodiac Alliance of Freedom Treaty (ZAFT).
The United Nations funded the construction of space colonies as manufacturing and research facilities at Lagrange point L5. These hourglass shaped colonies are known as PLANTs and were primarily manned by Coordinators. Ten PLANTs are linked together to form a cluster of PLANTs. PLANTs in a cluster specialised in similar or related fields of work. A hundred and twenty PLANTs were built initially.
Over time, they became a haven for Coordinators fleeing persecution. Eventually the PLANTs became permanent homes to the vast majority of the Coordinator population. When the war begin, the PLANTs became independent nations. The PLANTs are divided according to the clusters into twelve Cities, each named for a month of the Roman Calendar.
In CE 70, a nuclear attack by the Earth Alliance destroy the Junius Seven PLANT in the Bloody Valentine Incident. In CE 74, Januarius One to Four and December Seven and Eight were destroyed in by the weapon of mass destruction, Requiem, the Second Bloody Valentine War.
As of CE 85, there are 117 PLANTs located at Lagrange point 5. Januarius Eleven and Twelve and December Eleven and Twelve have since been construction as part of the PLANT rebuilding process after the PEACE Treaty was signed. Work is still in progress for Junius Eleven.
The PLANT Supreme Council is an executive committee of twelve elected members, each representing a City. Each member is assigned to one of the five Councils of the Supreme Council: Judicial, Administrative, Legislative, Diplomatic, and National Defense. The Supreme Council Chairperson presides over the PLANT Supreme Council. The PLANT Supreme Council is based on Aprilius One. The current Supreme Council Chairperson is Miss Sandrilene Apfelsine. Unlike the Earth Alliance's Secretary-General, the Supreme Council Chairperson has a strong influence over ZAFT.
The members of the Supreme Council are divided politically into the Moderate and Radical Factions. The Moderates seek peaceful resolutions with the Earth Alliance while the Radicals believe in attacking being the best form of defense.
Four PLANTs are located at Largrange point 4. They form the ZAFT military base, Armoury One.
The Carpentaria Base is one of two major terrestrial bases ZAFT has control over. It is found in the Gulf of Carpentaria, along the northern coast of Australia, which is part of the Oceania Union, a PLANT Ally. The base was constructed within two months from disassembled parts that were dropped from space. The other major base on Earth is the Gibraltar base. After capturing the Gibraltar land formation, the base was constructed and it became a staging area for ZAFT offensive in Europe and Africa. Although the base was captured by the Earth Alliance, it was returned to PLANT under the agreement of the Treaty of Junius.
As of CE 85, PLANT has two allied nations on Earth. They are the Oceania Union and the African Community. However, during the First Bloody Valentine War, the United States of South America (USSA) had struck a deal with ZAFT, to covertly trade supplies and goods. However, the alliance was short lived, as the Atlantic Federation forcefully severed this deal via heavy invasion of USSA. Currently, USSA is not an ally of PLANT. These nations believe that cooperation with Coordinators would prove beneficial for both Naturals and Coordinators. They maintain trade and diplomatic ties with PLANT. In return, they are supplied with ZAFT-produced mobile weapons.
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Valiant added a topic in General DiscussionZeonic Toyota launches Char and Zaku modelsFull article: http://www.animenewsnetwork.com/interest/2015-07-20/toyota-expands-its-gundam-line-with-new-char-zaku-models/.90666
This looks good! Though they should come up with a mono-eyed design to get it to look right.
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