Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing topics, give reputation to other members, get your own private messenger, post status updates, manage your profile and so much more. This message will be removed once you have signed in.
@Valiant Just a list of all of the tags that have been used on the site. I don't know if it's too much, but having a page on the forum set aside to show what tags are being used (like a total list of what locations were tagged, etc) might help organize what things are going on.
Just wanted to bring up a couple of points - and if I'm wrong on anything, please don't hesitate to correct me. Most Gundam series showed communication, via mobile suits, through monitors or radio waves, something like that. And from what I saw, if you wanted to connect to a pilot who your machine might not be familiar with, a lot of calibration went into having that access. So that your camera can project onto another suit's screen. I've mostly watched CE verse, so that at least falls true for it. With that in mind, it might be possible to gain some control over the mobility of a suit. But how much time would it take for that to happen? Would this kind of 'hacking' even be possible in the middle of a battle? What bothers me even more is how we'd play this out in roleplay. It seems like something that could easily be abused. Like me, for an instance, battling Valiant, and randomly typing: "BrightBlurr spends one second making her machine hack Valiant's, and when his machine shuts down from tampering with his operating system, BrightBlurr zeroes in on him with a beam rifle," or something catastrophic like that. How do we know when or when it isn't right to be using something like that? I kind of like the idea of technology like that being implimented during story though. One of the issues I remember in MSAD was battles dragging on, until the writers got bored or left. Having the ability for the vessel, higher tech ones, to be able to monitor their machines in battle and make critical decisions when pilots might be incapable would be useful. And it'd give a story reason why a battle might conclude. It would also make it easier for the moderators of threads/narrators to control how long a thread lasts. It could also add more elements to the idea of using a vessel in actual roleplay, something that otherwise might seem slow and boring. The hacking idea, although interesting, might be a little difficult to put in without some sort of boundaries. How often, and when it can be used. I'm not really sure about that. I also kind of like the idea of technology evolving. I don't really know where AD's main thread is standing, but something that mecha hasn't touched on is mobile suits maybe being operated by a source outside of the mobile suit. Like a remote control car. The pilot doesn't have to be in the suit. It could serve as an interesting way for a captain on board a vessel to mobilize defense during immense battles. Something to play out on. I don't know. ; ; Either way this is just kind of food for thought.
; ; I realise I don't know everyone here. But I'm BrightBlurr, probably one of the newer.. sort of, people from MSAD. I'll be your resident Rau Le Creuset fangirl. Because reality is, he's the hottest thing in Gundam.